Game Design,
New Media Storytelling,
Media Interaction Design,
Television Format Design,
Education
BA, Computer Science, New York University
MPS, Interactive Telecommunications Program, New York University
PhD Candidate, Culture Technology, Korea Advanced Institute of Science and Technology
Experience
Editor in Chief, Content Plus(Journal of Korean Society of Media & Arts)
Operation Director, Korean Society of Media & Arts
Member, Culture Technology, R&D Planing Committee, Korea Creative Content Agency
Chair, Research Center for Performing and Visual Art, Sungkyunkwan University
Journal Articles
(2023)
Empowering Game Designers with Generative AI.
International Journal on Computer Science and Information Systems.
18,
2
(2023)
의례 커뮤니케이션의 관점에서 본 <신서유기>의 스핀오프.
한국영상학회논문집.
21,
3
(2019)
Kim SK & Lee JH. Anatomic Anthropometry Model for Face Generation Program Based on Physiognomy.
Journal of Korean Society of Media Arts, Vol. 17-4.
17,
4
(2018)
Shi TF & Lee JH. Localization and Re-localization of the Reality TV Show- Focus on the Comparative Analysis on the Versions of <Big Brother>, Vol.
16-2.
Journal of Korean Society of Media Arts.
16,
2
(2015)
Choi YM & Lee JH. Designing an Expanded-Type Transmedia Story-World: Case Study of 'Cloud Bread', Vol. 28-4.
Journal of the Society of Design Studies.
28,
4
(2015)
Lee JH & Lee JH. A Study on ARG-Based Idol Promotion Strategy – Case of <Pathcode EXO>, Vol. 13-6.
Journal of Korean Society of Media Arts.
13,
6
(2015)
Kim SK & Lee JH. Analysis on Physiognomial Characters of Villains Appeared in Disney Animated Film, Vol. 13-4.
Journal of Korean Society of Media Arts.
13,
4
(2014)
Lee JH. Discourse on the Emergent Storytelling through Game’s Formal Elements in Film <The Experiment> , Vol. 12-4.
Journal of Korean Society of Media Arts.
12,
4
(2014)
Choi YM & Lee JH. Classification of the Secondary World for Fantasy Films, Vol. 12-3.
Journal of Korean Society of Media Arts.
12,
3
(2014)
Shin JS & Lee JH. Type Analysis for the Duality of Time in Games, Vol. 12-1.
Journal of Korean Society of Media Arts,.
12,
2
(2014)
Chung DU & Lee JH. Linguistic Attribute of Game Player’s Behavior, Vol. 12-1.
Journal of Korean Society of Media Arts.
12,
1
(2013)
Kim MO & Lee JH. A Comparative Study on the Violent Tendency of Cyberspace and Millennial Zombie Cinema, Vol. 11-4.
Journal of Korean Society of Media Arts.
11,
4
(2013)
Lee JH. Storytelling Ecosystem Model Based on Expanded-Type Transmedia Storytelling, Vol. 11-3.
Journal of Korean Society of Media Arts.
11,
3
(2011)
Lee JH. Interpretation of Emergent Game Storytelling through MDA Framework.
International Association of Societies of Design Research.
24,
4
(2010)
Ahn K. J., Shin J. S. & Lee JH. Study for Iterative Design Process Making Big Game, “Size Game”, Vol. 8-2.
Journal of Korean Society of Media Arts.
8,
2
(2010)
Lee JH. Shouting Theater: Vocal Interaction Patterns for Interactive Movies, Vol. 11-3.
Journal of Korean Society of Basic Design and Art,.
11,
3
(2010)
Lee JH. A Study on the Dynamics of Game Systems through Characteristics Model, Vol. 8-1.
Journal of Korean Society of Media Arts.
8,
1
(2010)
Lee JH. Design Methodology for Big Games, Vol. 23-3.
Journal of the Society of Design Studies.
23,
3
(2010)
Lee JH. Designing Games with ‘Boundary’ as Formal Element,
Vol. 10-2.
Journal of Korean Game Society.
10,
2
(2008)
Lee JH. Analysis of Fun Based Online Services using Software Honeycomb, Vol. 9-1.
Journal of Korean Society of Basic Design and Art,.
9,
1
Publications
(2015)
Creativity of Games, Book Chapter for Integrated Art and Creativity II.
Sang, Seoul, Korea.
Co-author
(2015)
Expansion of Games, Book Chapter for Theory and Practice of Integrated Art I.
Sang, Seoul, Korea.
Co-author
Conference Paper
(2023)
Generative AI for Super Game Designer.
International Conference on Game and Entertainment Technologies 2023.
PORTUGAL
(2018)
Transnational Conglomeration and Cooperation in TV Format production: The Europe-Asia connexion.
The 12th Biennial Crossroads in Cultural Studies Conference.
CHINA
(2016)
Collaborative Play : An Aspect of Collective Montage.
Japan-Korea Joint International Conference on Arts Studies - The Theory and Reality of The Convergence in Arts.
KOREA, REPUBLIC OF
(2015)
Collective Montage : Collaborative and Creative Behaviors of Game Players.
Korea-Singapore Joint International Conference on Arts and Design Interdisciplinary Studies.
KOREA, REPUBLIC OF
(2013)
Emergence of Trolling Behaviors in Online Games.
The 9th International Conference on Multimedia Information Technology and Applications.
INDONESIA
(2013)
End-Game Content: Definitions and Trend.
The 9th International Conference on Multimedia Information Technology and Applications.
INDONESIA
(2010)
Lee JH. Interpretation of Emergent Game Storytelling through MDA Framework.
International Association of Societies of Design Research.
KOREA, REPUBLIC OF
(2010)
Shin Y. & Lee JH. Storytelling Design Modeling by Monomyth Analysis of TV Drama Narrative.
International Association of Societies of Design Research.
KOREA, REPUBLIC OF
(2010)
Park S., Kim M.K. & Lee JH. Case Analysis of Public Performance Interactive Art from Game Design Perspective.
International Association of Societies of Design Research.
KOREA, REPUBLIC OF
(2010)
Shin W. & Lee JH. Interaction Design for Radio and Audio DMB Content through Mesh-Up.
International Association of Societies of Design Research.
KOREA, REPUBLIC OF
Activities
(2018)
Short Film, ‘GOM’, Flow of Light, Jung-Dong Little Theatre.
KOREA, REPUBLIC OF,
(2012)
‘Ah, It’s Warm’, Media Prism Exhibition, Korea Society of Media Arts, Seoul Square, Seoul.
KOREA, REPUBLIC OF,
(2012)
‘Let’s Go Seaside’, Korea Fisheries Infrastructure Promotion Association, Chunggye Square, Seoul.
KOREA, REPUBLIC OF,
(2010)
Content Design for Interactive Immersive Storytelling Theater, National Library for Children & Young Adult.
KOREA, REPUBLIC OF,
(2010)
Big Game OMMRPG, Come Out & Play Festival 2010, Amsterdam Netherlands..
UNITED STATES,
(2009)
Big Game Korean Laser-Ball, Interesting Games Festival 2009, Bristol U.K..
UNITED KINGDOM,
(2008)
Size Game, Come Out & Play Festival 2008, New York, U.S.A..
UNITED STATES,
(2007)
Big Game OMMRPG, Come Out & Play Festival 2007, Amsterdam Netherlands..
KOREA, REPUBLIC OF,
(2006)
Repeater Web GUI Design for Sprint.
UNITED STATES,
(2005)
Planning and Directing for Fried Screen Media Festival.
KOREA, REPUBLIC OF,
(2005)
The Other Side of ‘What Dragon’, Exchange Exhibition of Korea-Egypt, Egypt.
KOREA, REPUBLIC OF,
(2005)
Disney Princess, Web Site Localization, Walt Disney Korea.
KOREA, REPUBLIC OF,
(2004)
Tigger the Rescuer, Web Game for Walt Disney Korea.
KOREA, REPUBLIC OF,
(2004)
Will You Do the Fandango? Today and Tomorrow of Korean Culture of Craft Design, Ryoshin Art School Exhibition Hall, China.
CHINA,
(2004)
Things that Don’t Work as We Plan, One Two, Three, Pun & Fun Exhibition, Seoul International Design Plaza.
KOREA, REPUBLIC OF,
(2004)
What Dragon! Seoul International Character Fair, COEX.
KOREA, REPUBLIC OF,
(2004)
Infinite Rotational Holohedry, 56th Member Exhibition of Association of Industrial Artists, Seoul International Design Plaza.
KOREA, REPUBLIC OF,
(2004)
The Other Side III, HCI 2004 Design/Art Exhibition, Phoenix Park Convention Center.
KOREA, REPUBLIC OF,
(2003)
Emoticons R’ Us, Emoticon Festival 2003, Seoul International Design Plaza.
KOREA, REPUBLIC OF,